|“||- In my professional opinion, this dog has fleas.
- That's not a dog....it's a dragon.
- Oh...Well then, in my professional opinion, this dragon has fleas.
As ferocious (or cuddly) as tamed pets may be, at some point the skilled tamer will find themselves in a situation where their beloved pet is injured or poisoned. With an investment in the Veterinary skill, a character can heal any ailment using bandages that their pet may face!
Although it is possible for a mage to sustain creatures to some extent using spells, a well-trained vet can heal large amounts of damage at a greater speed while using bandages. Healing a pet with bandages will raise Veterinary, healing a pet with magic will only raise Magery.
Requirements[edit | edit source]
It is possible for a player to Cure their pet (or a party members' pet), and Resurrect fallen pets (if they are bonded). However, the player must have an appropriate level of both Veterinary and Animal Lore.
- 60.0 Skill in Veterinary and Animal Lore is required before a character can cure a pet's poison
- 80.0 Skill in Veterinary and Animal Lore is required before a character can resurrect a pet. The pet must also be bonded.
Notes[edit | edit source]
Bandaging a pet takes 5 seconds to complete (successful or otherwise).
Damage healed through the use of Veterinary is calculated via the following formulas:
MinHeal = (Animal Lore / 5) + (Veterinary / 5) + 3
MaxHeal = (Animal Lore / 5) + (Veterinary / 2) + 10
Total Amount Healed = random(MinHeal, MaxHeal) + (Target Max HP / 100)
Raising Veterinary[edit | edit source]
This skill can be easy raised by simply healing your pet in a dungeon, but if you want to macro it afk, you can have two dogs attack each other, and heal them, preferebly in the city of Yew, to get a 10% Town bonus. Guards will not attack you or your pets, doing this.
See Also[edit | edit source]
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