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Your character can learn several Skills to influence his or her effectiveness in the world as a warrior, a craftsman, or otherwise. Upon character creation, a player can select up to four Skills to enter the world with (4 skills, with a 50 point limit per Skill at of 120 Skill Points on creation).

Upon entering the world, a player can proceed to an appropriate NPC vendor in order to purchase Skill Books, which will allow progression of a Skill to 30 points.

While it is possible to train as many skills as you would like, there is a Skill Cap of 700 Skill Points.

Training a Skill through use is the only way to reach 100 points in the Skill. Most skills will gain through regular use and playtime (such as raising Swordsmanship while attacking a creature with a sword), though some require activation through direct use of the skill (such as Hiding or Animal Taming).

Skill Titles[edit | edit source]

Upon achieving a specific level of competency in any given Skill, a player can then be recognized by their Skill Title.

Skill Titles
Skill Title Base Skill Needed
Grandmaster 100
Master 90
Adept 80
Expert 70
Journeyman 60
Apprentice 50
Novice 40
Neophyte 30
No Title 29 or below

Skill List[edit | edit source]

Filter Skills by Type

Combat Crafting Gathering Rogue Lore Bard
Combat Crafting Gathering Rogue Lore Bard

Training Skills[edit | edit source]

Skill Training[edit | edit source]

Town vendors train skills via speech command: <Vendor Name or "Vendor"> Train, ex: vendor train. The vendor will reply with what skills they can train and how much it will cost you.

Reply back to the vendor with: <Vendor Name or "Vendor"> Train <Skill Name>, ex: vendor train wrestling. Vendors can only train to level 30, and they will only charge you for how many skill points they train you, up to 300gp.

Secondary skills cannot be trained in this way.

Skill Vendors Locations
Alchemy Alchemist All Cities
Anatomy Healer (not Wandering Healers) All Cities
Animal Lore Animal Trainer All Cities
Archery Bowyer All Cities (not Cove)
Arms Lore Blacksmith All Cities
Begging Thief Guildmaster Buccaneer's Den, Britain
Blacksmithing Blacksmith All Cities
Fletching Bowyer All Cities (not Cove)
Camping Bowyer & Provisioner All Cities
Carpentry Carpenter All Cities
Cartography Treasure Hunter Broker & Librarian Nujel'm, Britain, Moonglow
Cooking Chef All Cities (taverns)
Detect Hidden Thief Guildmaster & Bowyer All Cities (not Cove)
Discordance Bard Britain, some taverns
Evaluating Intelligence Mage All Cities
Fencing Blacksmith & Thief Guildmaster All Cities
Fishing Fisherman Vesper, Ocllo, Magincia
Forensic Evaluation Healer (not Wandering Healers) All Cities
Healing Healer (not Wandering Healers) All Cities
Hiding Thief Guildmaster Buccaneer's Den, Britain
Inscription Mage & Librarian All Cities
Item Identification Jeweller All Cities
Lockpicking Thief Guildmaster Buccaneer's Den, Britain
Lumberjacking Carpenter & Tinker All Cities
Mace Fighting Blacksmith All Cities
Magery Mage All Cities
Meditation Mage & Librarian All Cities
Mining Blacksmith & Tinker All Cities
Musicianship Bard Britain, some taverns
Parrying Blacksmith & Mage All Cities
Peacemaking Bard Britain, some taverns
Poisoning Thief Guildmaster Buccaneer's Den, Britain
Provocation Bard Britain, some taverns
Resisting Spells Mage All Cities
Snooping Thief Guildmaster Buccaneer's Den, Britain
Spirit Speak Healer All Cities
Stealing Thief Guildmaster Buccaneer's Den, Britain
Stealth Thief Guildmaster Buccaneer's Den, Britain
Swordsmanship Blacksmith All Cities
Tactics Blacksmith & Bowyer All Cities
Tailoring Tailor All Cities
Taste Identification Alchemist All Cities
Tinkering Tinker All Cities
Tracking Bowyer All Cities (not Cove)
Veterinary Animal Trainer All Cities
Wrestling Blacksmith & Mage All Cities

Skill Gain Buffs/Debuffs[edit | edit source]

Power Hour[edit | edit source]

  • Overview
    • Each character receives a 15% skill bonus for 1 hour when active
    • Power Hour is self-triggered, pops up on login or right click self to activate/check status
    • Has 22 hour cool-down after it expires, allowing for daily use
    • Stacks with other skill bonuses with the possibility to reach 25% total bonus
    • The 1 hour continues even if you log out, be sure to start power hour when you've got an hour to play
  • How to Activate
    • Popup appears on login when Power Hour is ready to be activated again
    • Popup will automatically appear when the cool-down wears off and it can be activated again (no need to watch the clock)
    • Right click yourself and choose Power Hour to check the status or activate it

World Skill Gain[edit | edit source]

Depending on where you are in the world, you will receive a skill gain buff/debuff:

  • Anywhere on a house plot, you will gain skill 50% slower than normal,
    • Gardening is not affected by this
  • In dungeons, you will gain skill 10% faster than normal
  • In cities, you will gain certain skills at 10% faster than normal
  • Due to Ocllo's expanded town size compared to the Legend of Aria's town of Belhaven upon which Ocllo is based, bonus gains may not be applied in some areas of town. Train skills near the docks to ensure the Town Bonus is applied.
City Theme Skills
Britain City of the Arts Musicianship, Peacemaking, Provocation, Discordance, Snooping, Stealing, Begging
Moonglow City of Magic Magery, Inscription, Alchemy, Meditation, Resisting Spells, Evaluating Intelligence, Item Identification, Spirit Speak, Drinking
Yew City of the Forest Carpentry, Fletching, Anatomy, Animal Lore, Forensic Evaluation, Taste Identification, Poisoning, Veterinary, Forestry
Papua City of the Swamps Snooping, Musicianship, Fletching, Forestry
Magincia City of Pride & Trade Blacksmithing, Tailoring, Arms Lore, Surveying
Nujel'm City of the Sands Cartography, Lockpicking
Vesper City of the Water Fishing, Healing
Ocllo City of Farming Cooking, Tracking, Hiding, Stealth, Detect Hidden
Cove City of Crafters Tinkering