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IconV Magery.png
Skill Type Magic

Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of Magery. Magery is used to cast various spells, such as Harm (which damages an opponents health), Cure (which removes the effect of Poison), and Bless (which provides increases to stats).

To begin using Magery, you must have a Spellbook with spells added to it, or use spell scrolls.

In Britannia, the entrance to Wind becomes accessible to mages with 72 Magery and 20 intelligence.

Training[edit | edit source]

An easy skill guide that maximizes the benefit of Town Bonuses is the following:

Alternatively, the following can be used for gaining Magery while training Resist:

  • 0-30: Buy skill from Skill Trainer NPC

Town bonus[edit | edit source]

When training Magery in the city of Moonglow, you will benefit from an extra 10% in skill gain.

Spells[edit | edit source]

Magery depends on the use of Mana and Reagents in order to cast a variety spells. The effectiveness of the spell is determined by an individuals' Intelligence, as well as their Evaluating Intelligence skill. Since casting spells quickly drains mana, it is typical for mages to have Meditation.

There are various levels, or 'circles', of spells available to the mage. Higher-level spells require a higher skill level of Magery to cast, as well as larger amounts of mana and reagents.

Spell Circle
First Second Third Fourth Fifth Sixth Seventh Eighth
Clumsy Agility Bless Arch Cure Blade Spirits Dispel Chain Lightning Earthquake
Create Food Cunning Fireball Arch Protection Dispel Field Energy Bolt Energy Field Energy Vortex
Feeblemind Cure Magic Lock Curse Incognito Explosion Flamestrike Resurrection
Heal Harm Poison Fire Field Magic Reflection Invisibility Gate Travel Summon Air Elemental
Magic Arrow Magic Trap Telekinesis Greater Heal Mind Blast Mark Mana Vampire Summon Daemon
Night Sight Magic Untrap Teleport Lightning Paralyze Mass Curse Mass Dispel Summon Earth Elemental
Reactive Armor Protection Unlock Mana Drain Poison Field Paralyze Field Meteor Swarm Summon Fire Elemental
Weaken Strength (spell) Wall of Stone Recall Summon Creature Reveal Polymorph Summon Water Elemental


Spell Circles[edit | edit source]

Each spell requires a specific amount of skill in order to successfully cast. A novice mage certainly will not be able to cast Earthquake, an Eighth Circle spell reserved for only the most powerful of mages.

Following is a chart outlining the mana consumption of each spell circle, as well as the required minimum skill to begin casting spells within that circle.

Circle INT required Min. Skill 99% Chance of Successful Cast
First 4 0.1 40.1 Magery
Second 6 0.1 50.1 Magery
Third 9 10.1 60.1 Magery
Fourth 11 24.1 70.1 Magery
Fifth 14 38.1 80.1 Magery
Sixth 20 52.1 90.1 Magery
Seventh 40 66.1 Less than 99% chance at GM
Eighth 50 80.1 Less than 99% chance at GM

Reagents[edit | edit source]

Reagents are ingredients required in order for a mage to cast spells, an alchemist to craft potions, and a scribe to craft scrolls.

There are 8 different reagents used for the various magic skills, and some can be found in the world.

Reagent Component Can be found on
Sulfurous Ash Energy Rocky/Mountain Areas (Dragon's Den, Misty Caverns)
Ginseng Healing Dirt/Grass (Ocllo Area, Moonglow Perch, Minoc Area)
Garlic Warding Dirt/Grass (Ocllo Area, Moonglow Perch, Minoc Area)
Spider's Silk Binding Spiders
Blood Moss Movement Swamp (Black Forest Swamps)
Black Pearl Projection Sandy Beaches (Helm Beaches)
Nightshade Poison/Illusion Lakes (Misty Basin, Lake Tethys, Cast Lake)
Mandrake Power Swamp (Black Forest Swamps)

See Also[edit | edit source]