Enchanting

''' Enchanting "1.0" was removed 1/19/2020 due to game breaking effects. More to come.... '''

Enchanting is a secondary skill (accessible using the "L" key in-game). As such, it will not count towards your 700 skill point cap.

Using materials dropped by monsters in the world, an Enchanter can enchant skills that are at Grandmaster level (100) to give a player unique/new abilities or modifications to existing skills for use in PvE, gathering, crafting, rogue and bard skills - but not PvP. These enchantments will all have 4 ranks.

How do I start enchanting?
Skill Prerequisites: 100 Magery, 100 Inscription, 100 Item Identification

Monsters in the world will drop Unidentified Enchanting Scrolls. These scrolls can be identified by players with Item Identification skill but they will not gain Enchanting unless 100 Item Identification has been reached. Successfully identifying a scroll will yield one of the 64 possible enchantments. (and can raise Enchanting up to 30)

This identified Enchanting Scroll can then be added to an Enchanting Book, crafted by scribes (see Inscription). Adding identified enchanting scrolls to books can also increase the enchanting skill (even above 30), which poses an alternative way to level enchanting without the use of enchanting materials. The enchanting book is blessed and does not have durability (it is indestructible).

Prior to being able to perform any enchantments and gain skill, you must have a FULL (completed) enchanting book with all 64 enchantments.

(This creates a new economy around these scrolls.)

Enchanting mechanic
Once you have a full enchanting book in your inventory, you can then use the enchanting skill on another player. This will then display GUI Enchanting menu list of all the skills the player has at 100 (Grandmaster) or that have an active enchantment already applied. You can not enchant yourself at this point in time, you will need another enchanter to enchant you.

The enchanter can then remove an existing enchantment (with no cost in materials) or add an enchantment to one of the GM skills.

When adding an enchantment to a GM skill, the enchanter can only choose the rank 1. Once the rank is chosen by the Enchanter, a random enchantment of that rank will be applied. Once an enchantment of Tier 1 has been applied it can be upgraded to a higher the rank, the rarer the enchanting materials that are required and subsequently, the higher the cost.

''Yes, this means that your GM Swordsmanship skill could be enchanted with a fishing enchantment. It also means that a 7x GM standard Bard/Tamer could have all tamer and bard enchantments, applied across all of her skills.''

(Note: If you have a skill that is already enchanted lose points and drop below 100, the existing enchantment will remain applied, but will become inactive. For example: If you have Grandmaster Mining (100) enchanted and decide to drop it down to 50 in order to free up 50 skill points for another skill, the enchantment on Grandmaster mining will remain, but become inactive until the skill reaches Grandmaster (100) level again. Only Grandmaster level skills (100) can have active enchantments, limiting the total amount of active enchantments per character to 7.)

The cost for a permanent enchantment depends on the rank and requires a set amount of each of the eight different materials:

Temporary Enchanting Scroll
At this point in time enchanters can not make enchanting scrolls that any player can use (buy or trade).

All town mage shops have an Enchanting Cube of Transmutations where you can change 5 rank 1 or 2 enchanting materials for one of the next rank. Ranks 4 enchanting materials will always be drop only.

Almost a thief
Now you see me


 * 1) makes invisibility spell last 10% seconds longer
 * 2) makes invisibility spell last 20% seconds longer
 * 3) makes invisibility spell last 30% seconds longer
 * 4) makes invisibility spell last until cancelled

Andi's Assassin
I will strike down upon thee with great vengeance


 * 1) 3% to call an assassin with summon creature
 * 2) 5% to call an assassin with summon creature
 * 3) 7% to call an assassin with summon creature
 * 4) 25% to call an assassin with summon creature

Arrow to the knee
Rise and rise again until lambs become lions.


 * 1) 3% to root 10 seconds on hit with ranged weapons
 * 2) 5% to root 10 seconds on hit with ranged weapons
 * 3) 7% to root 10 seconds on hit with ranged weapons
 * 4) 15% to root 30 seconds on hit with ranged weapons

Betelgeuse, Betelgeuse, Betelgeuse
''Not so fast, round boy. We're gonna have some laughs.''


 * 1) 3% to curse the enemy for 10 seconds on hit
 * 2) 5% to curse the enemy for 20 seconds on hit
 * 3) 7% to curse the enemy for 30 seconds on hit
 * 4) 15% to curse the enemy until it's dead on hit

Binaural beats
Music soothes all ailments away


 * 1) 10% to heal for 5 on successful musical instrument use
 * 2) 15% to heal for 10 on successful musical instrument use
 * 3) 25% to heal for 15 on successful musical instrument use
 * 4) 50% to heal for 20 on successful musical instrument use

Blood for the blood god
This does not look like it would heal nicely...


 * 1) 3% to inflict bleed on hit
 * 2) 5% to inflict bleed on hit
 * 3) 7% to inflict bleed on hit
 * 4) 15% to inflict bleed on hit

Board to the face
That will not buff out


 * 1) 5% to deal 10 damage on parry
 * 2) 5% to deal 20 damage on parry
 * 3) 5% to deal 30 damage on parry
 * 4) 10% to deal 50 damage on parry

Breathless
No, I will not quote a song...


 * 1) 3% to reduce the target's stamina by 10 on hit
 * 2) 5% to reduce the target's stamina by 20 on hit
 * 3) 7% to reduce the target's stamina by 30 on hit
 * 4) 15% to reduce the target's stamina to 0 on hit

Call the Manager
Coming right up sir


 * 1) 5% to call a balron instead of a daemon
 * 2) 7% to call a balron instead of a daemon
 * 3) 9% to call a balron instead of a daemon
 * 4) 25% to call a balron instead of a daemon

Can't touch this
A mind to rhyme and two hype feet


 * 1) gives your pets 5 more armor
 * 2) gives your pets 10 more armor
 * 3) gives your pets 15 more armor
 * 4) gives your pets 25 more armor

Captain Ahab
To the last I grapple with thee


 * 1) reduces fishing time by 10%
 * 2) reduces fishing time by 15%
 * 3) reduces fishing time by 20%
 * 4) reduces fishing time by 50%

Cold Shoulder
Oh that is cold


 * 1) reactive armor lowers enemy swing speed by 10% for 10s
 * 2) reactive armor lowers enemy swing speed by 20% for 10s
 * 3) reactive armor lowers enemy swing speed by 30% for 10s
 * 4) reactive armor lowers enemy swing speed by 50% for 30s

Come at me, bro
Bro hug


 * 1) add 10 hate when being hit
 * 2) add 25 hate when being hit
 * 3) add 50 hate when being hit
 * 4) add 100 hate to all targets in range when being hit

Cut em to pieces
Sushi time


 * 1) 3% more damage with swordsmanship weapons
 * 2) 5% more damage with swordsmanship weapons
 * 3) 7% more damage with swordsmanship weapons
 * 4) 15% more damage with swordsmanship weapons

Deep cover
More armor, moaaaar


 * 1) 5% to raise your AR by 10 for 10s on parry
 * 2) 5% to raise your AR by 15 for 10s on parry
 * 3) 5% to raise your AR by 20 for 10s on parry
 * 4) 10% to raise your AR by 25 for 30s on parry

Drain the swamp
A little bit of this and that


 * 1) heals you for 2 hp on casting harm
 * 2) heals you for 3 hp on casting harm
 * 3) heals you for 4 hp on casting harm
 * 4) heals you for 15 hp on casting harm

Earnest Hemingway
Man is not made for defeat


 * 1) reduces mana spent on scribing by 10%
 * 2) reduces mana spent on scribing by 20%
 * 3) reduces mana spent on scribing by 30%
 * 4) reduces mana spent on scribing completely

Economic Housewife
Under Appreciated


 * 1) 5% to not reduce durability on tool use
 * 2) 6% to not reduce durability on tool use
 * 3) 7% to not reduce durability on tool use
 * 4) 25% to not reduce durability on tool use

Eye for an eye
Retaliation, lex talionis!


 * 1) 6% to retaliate when swung at
 * 2) 10% to retaliate when swung at
 * 3) 14% to retaliate when swung at
 * 4) 30% to retaliate when swung at

Fiery Balls
Great balls of fire


 * 1) fireball now hits 1 additional target in range
 * 2) fireball now hits 2 additional target in range
 * 3) fireball now hits 3 additional target in range
 * 4) fireball now hits all targets in range

Five Star General
Have mercy upon my enemies


 * 1) gives you 1 more control slot
 * 2) gives you 2 more control slot
 * 3) gives you 3 more control slot
 * 4) gives you 4 more control slot

Go for the eyes, boo
Now you see me, now you don't


 * 1) 3% on hit for the enemy to miss 1 time
 * 2) 5% on hit for the enemy to miss 2 times
 * 3) 7% on hit for the enemy to miss 3 times
 * 4) 15% on hit for the enemy to miss 5 times

Good mojo
I know the way


 * 1) 5% bonus to cure on with bandages
 * 2) 6% bonus to cure on with bandages
 * 3) 7% bonus to cure on with bandages
 * 4) 25% bonus to cure on with bandages

Grey Mouse
Lost in translation


 * 1) 5% to get a plain log instead of colored
 * 2) 6% to get a plain log instead of colored
 * 3) 7% to get a plain log instead of colored
 * 4) 20% to get a plain log instead of colored

Guru Meditation
Focus until you crash


 * 1) meditation regenerates 5% faster
 * 2) meditation regenerates 10% faster
 * 3) meditation regenerates 15% faster
 * 4) meditation regenerates 30% faster

Hammer Time
Stop, Hammer Time


 * 1) your pets do 5% more damage
 * 2) your pets do 10% more damage
 * 3) your pets do 15% more damage
 * 4) your pets do 40% more damage

Hit it like you mean it
It's going to hurt


 * 1) 3% to do 10% more damage on hit
 * 2) 5% to do 10% more damage on hit
 * 3) 7% to do 10% more damage on hit
 * 4) 15% to do 10% more damage on hit

Houdini Style
What the eyes see


 * 1) 5% bonus to break open a lock
 * 2) 10% bonus to break open a lock
 * 3) 15% bonus to break open a lock
 * 4) 30% bonus to break open a lock

Indy Jones
Fortune and Glory


 * 1) 10% less chance to wear down your treasure maps
 * 2) 20% less chance to wear down your treasure maps
 * 3) 30% less chance to wear down your treasure maps
 * 4) treasure maps indestructible

Iron Man
I am Iron Man


 * 1) 5% to get a iron ore instead of colored
 * 2) 6% to get a iron ore instead of colored
 * 3) 7% to get a iron ore instead of colored
 * 4) 20% to get a iron ore instead of colored

Is that Lord British over there?
Classic redirection of interests.


 * 1) 3% on hit to make the enemy look around for 2 seconds
 * 2) 5% on hit to make the enemy look around for 3 seconds
 * 3) 7% on hit to make the enemy look around for 4 seconds
 * 4) 15% on hit to make the enemy look around for 6 seconds

It's hot in here, wink, wink
''Stacks from multiple users, but not from the same source. Man, even the description sounds dirty...''


 * 1) 3% on hit to reduce target's armor by 10
 * 2) 5% on hit to reduce target's armor by 10
 * 3) 7% on hit to reduce target's armor by 10
 * 4) 15% on hit to reduce target's armor to 0

Jacques Cousteau
Hold onto its net of wonder


 * 1) 5% more chance to fish up a chest
 * 2) 6% more chance to fish up a chest
 * 3) 7% more chance to fish up a chest
 * 4) 10% more chance to fish up a chest

Kiss of the black widow
Get it off me


 * 1) your poison ticks for 10% more damage
 * 2) your poison ticks for 20% more damage
 * 3) your poison ticks for 30% more damage
 * 4) your poison ticks for 50% more damage

Legolas
''You know you always wanted to be an elf! Let your inner elf out!''


 * 1) 3% more damage with bows
 * 2) 5% more damage with bows
 * 3) 7% more damage with bows
 * 4) 15% more damage with bows

Master Of Puppets
Master of Puppets, I'm pulling your strings


 * 1) provoked target has 5% more damage and defense for 60 seconds
 * 2) provoked target has 10% more damage and defense for 60 seconds
 * 3) provoked target has 15% more damage and defense for 60 seconds
 * 4) provoked target has 30% more damage and defense for 60 seconds

Material Girl
Living in a material world


 * 1) 5% to get a colored log instead of plain
 * 2) 6% to get a colored log instead of plain
 * 3) 7% to get a colored log instead of plain
 * 4) 20% to get a colored log instead of plain

Monsters Of Rock



 * 1) music skills affects 1 additional target in range
 * 2) music skills affects 2 additional target in range
 * 3) music skills affects 3 additional target in range
 * 4) music skills affects all additional target in range

Numb the thumb
Precision is the mother of all skill!


 * 1) 15% on parry to slow attack speed by 20% for 3s
 * 2) 30% on parry to slow attack speed by 30% for 3s
 * 3) 50% on parry to slow attack speed by 40% for 3s
 * 4) 80% on parry to slow attack speed by 60% for 3s

Offensive lyrics
This is just too much to bear


 * 1) discorded target has 5 less armor
 * 2) discorded target has 10 less armor
 * 3) discorded target has 15 less armor
 * 4) discorded target has 30 less armor

Oprah's Gift
You get one and you get one


 * 1) heals 1 additional ally in range
 * 2) heals 2 additional ally in range
 * 3) heals 3 additional ally in range
 * 4) heals all allies in range

Pants on fire
Stop, drop and roll


 * 1) flamestrike ticks for 3 damage for 30 seconds
 * 2) flamestrike ticks for 5 damage for 30 seconds
 * 3) flamestrike ticks for 7 damage for 30 seconds
 * 4) flamestrike ticks for 9 damage until the target dies

Poke the butt
Don't play with pointy things


 * 1) 3% more damage with fencing weapons
 * 2) 5% more damage with fencing weapons
 * 3) 7% more damage with fencing weapons
 * 4) 15% more damage with fencing weapons

Puppy Eyes
Please sir, I want some more


 * 1) NPCs give 10% more coins when begging
 * 2) NPCs give 15% more coins when begging
 * 3) NPCs give 20% more coins when begging
 * 4) NPCs give double coins and a random enchanting mat

Safe Cracker
Just a little bit more


 * 1) 5% bonus to not lose a lockpick on fail
 * 2) 10% bonus to not lose a lockpick on fail
 * 3) 15% bonus to not lose a lockpick on fail
 * 4) 30% bonus to not lose a lockpick on fail

Selrahc's curse
Slow down home boy!


 * 1) 3% to reduce enemy's run speed by 20% for 5 seconds
 * 2) 5% to reduce enemy's run speed by 30% for 10 seconds
 * 3) 7% to reduce enemy's run speed by 40% for 15 seconds
 * 4) 15% to reduce enemy's run speed by 60% for 30 seconds

Shut up, adults are talking
Listen to words of wisdom for a bit


 * 1) 3% to apply silence for 10 sec on hit
 * 2) 5% to apply silence for 10 sec on hit
 * 3) 7% to apply silence for 10 sec on hit
 * 4) 15% to apply silence for 10 sec on hit

Skilled like Rasputin
Keeping the Mystic Faith


 * 1) bandages heal for 5% extra
 * 2) bandages heal for 10% extra
 * 3) bandages heal for 15% extra
 * 4) bandages heal for 30% extra

Sleep like a Rock
Wake up, you are going to be late


 * 1) reduces the chance to break peace by 10%
 * 2) reduces the chance to break peace by 20%
 * 3) reduces the chance to break peace by 30%
 * 4) reduces the chance to break peace by 100%

Smash Hit
Ladies and Gentlemen...


 * 1) 5% to break bard immunity
 * 2) 10% to break bard immunity
 * 3) 15% to break bard immunity
 * 4) 50% to break bard immunity

Smash in their skulls
I'll be blunt


 * 1) 3% more damage with maces
 * 2) 5% more damage with maces
 * 3) 7% more damage with maces
 * 4) 15% more damage with maces

Smells Fishy
The smelly smell that smells smelly 


 * 1) 10% bonus to not trigger a fishing mob spawn
 * 2) 15% bonus to not trigger a fishing mob spawn
 * 3) 20% bonus to not trigger a fishing mob spawn
 * 4) 50% bonus to not trigger a fishing mob spawn

Sneaky bastard
Now you see me, now you don't


 * 1) hides you for 5 seconds on musical instrument use
 * 2) hides you for 10 seconds on musical instrument use
 * 3) hides you for 15 seconds on musical instrument use
 * 4) hides you until you break hiding on musical instrument use

Starry sky
Here, take a good map.


 * 1) 5% to stun for 2 seconds on parry
 * 2) 5% to stun for 4 seconds on parry
 * 3) 5% to stun for 6 seconds on parry
 * 4) 10% to stun for 20 seconds on parry

Steady Hands
Keep it together


 * 1) 5% reduced chance to be interrupted while healing
 * 2) 10% reduced chance to be interrupted while healing
 * 3) 15% reduced chance to be interrupted while healing
 * 4) 30% reduced chance to be interrupted while healing

Sticky Fingers
Mind if I do?


 * 1) 5% bonus to stealing chance
 * 2) 6% bonus to stealing chance
 * 3) 7% bonus to stealing chance
 * 4) 25% bonus to stealing chance

The Charge of The Valkyries
This is a complete concerto!


 * 1) musical effect prolonged by 5 seconds
 * 2) musical effect prolonged by 10 seconds
 * 3) musical effect prolonged by 15 seconds
 * 4) musical effect lasts until target is dead

The long arm of the law-breaker
I should have played basketball...


 * 1) 30% more range to stealing
 * 2) 50% more range to stealing
 * 3) 70% more range to stealing
 * 4) 125% more range to stealing

Too sexy for my shirt
I do my litle turn on the catwalk


 * 1) 10% bonus to trigger a fishing mob spawn
 * 2) 15% bonus to trigger a fishing mob spawn
 * 3) 20% bonus to trigger a fishing mob spawn
 * 4) 50% bonus to trigger a fishing mob spawn

Vampire's touch
''I bite, you bleed. You may fight but I must feed.''


 * 1) 3% to heal you for 10 on hit
 * 2) 5% to heal you for 10 on hit
 * 3) 7% to heal you for 10 on hit
 * 4) 15% to heal you for 25 on hit

War Machine
Iron Patriot, nah, War Machine


 * 1) 5% to get a colored ore instead of iron
 * 2) 6% to get a colored ore instead of iron
 * 3) 7% to get a colored ore instead of iron
 * 4) 20% to get a colored ore instead of iron

What are you pointing at me?
You don't need that either...


 * 1) 3% to disarm the target for 5 seconds on parry
 * 2) 5% to disarm the target for 10 seconds on parry
 * 3) 7% to disarm the target for 15 seconds on parry
 * 4) 15% to disarm the target until it's dead on parry

You don't need that
Let's try again without that pointy thing


 * 1) 3% to disarm the target on hit
 * 2) 5% to disarm the target on hit
 * 3) 7% to disarm the target on hit
 * 4) 15% to disarm the target on hit

Zoo Keeper
Let's feed the elephants


 * 1) gives you 3 more stable slots
 * 2) gives you 6 more stable slots
 * 3) gives you 9 more stable slots
 * 4) gives you 25 more stable slots