Combat Overhaul Update 5

Combat

 * Upon successfully disarming a player, the victim will be unable to equip a weapon for 2 seconds.
 * A successful disarm will reset the elapsed time of the victim's swing.
 * Durability debuff is now applied gradually from max weapon hits to one. A weapon's effectiveness at 1 hit will be roughly 50% of its potential.
 * When successfully performing a wrestling move, the wrestling move toggle will be automatically removed.
 * After successfully performing a wrestling move, you will be unable to perform another move for 10 seconds.
 * The chance to hit calculation has been reset to be in line with UO.
 * With equal weapon skills the attacker will have a 50% chance of successfully hitting the victim.
 * The mining bonus for fencing weapons has been removed.
 * Due to the potentially high base damage rolls for fencing weapons, fast attack speeds, and the ability to apply a paralyzing blow, we feel that this bonus was overshadowing the role of lumberjacking.