Britannia User Interface Updates

This is part of Gorgans Britannia Testing Hub

Light Theme (experimental)

 * Light Theme option added to character settings
 * when enabled, will show a parchment style background on many commonly viewed windows instead of the solid black background shown currently
 * this is experimental and may not affect all windows, or some things may appear off; does not affect resource counter, hotbars, healthbar, mini-map, skill-tracker

Rules Agreement

 * the in-game rules agreement is now account based and you will be asked to accept the rules only once for each account

Crafting Menu

 * crafting menu window face-lift
 * crafting menu is now slightly larger with a dedicated list of recipe categories on the left
 * category list and recipe lists are now scrollable
 * added multi-craft option to let you choose how many to craft
 * auto-crafting delay now matches the single-craft delay
 * note: previously the auto-craft delay was increased in an attempt to resolve edge cases of auto-crafting ending on it's own, if this is still a problem we will review further

UI  dragging & locking

 * skill tracker is now draggable & expand/minimize button added
 * added UI lock option in character settings to toggle dragging for Healthbar/Skill Tracker/Hotbars

Resource Counter

 * resource counter UI face lift
 * you can now add/remove items to be tracked in the UI
 * resource counter now has extensive customization options, and settings can be saved and restored later
 * a few example skins have been added to start, as players use this more we will take submissions to use as built-in skins
 * resource counter settings can be saved to a book in order to accomplish copying settings from one character to another
 * resource counter UI can be toggled for editing/locking and for easy adjusting

Character Settings (not client settings)

 * window face lift
 * updated Character Settings button to silver gear icon to distinguish it from the client settings button

Healthbars

 * removed "Drag here" text, optimized dragging for healthbars
 * minimal skin option added for healthbar, can be toggled in character settings

Hotbars

 * added button to toggle horizontal/vertical orientation
 * missing slots added to hotbars, they all have 20 buttons now
 * this does not affect the ability to set hotkeys to all of the slots, a client change is required for buttons over slot #40
 * hotbar background & slot numbers appear when unlocked, and hidden while locked

Button Bar

 * yellow text buttons for Character/Backpack/Map/Title/Skills replaced with a customizable button bar
 * button bar is draggable when unlocked and can be minimized to keep it out of the way
 * button bar visibility can be customized in character settings

Notifications System

 * replaces many pop-ups, especially those that occur on login
 * notifications button added to left side of mini-map
 * notifications have a small, optional, non-intrusive pop-up when received, that will automatically disappear within a few seconds
 * a history of notifications is shown inside the notifications panel
 * some notifications can be clicked to interact with/respond to them like Veteran Rewards, Whispers, Friend Requests, etc
 * the types of notifications can be seen in the notification panel, and each type have toggles to be ignored or ignored if desired
 * on-login news pop-up replaced with periodic news checking via notifications system, this can be toggled in notification panel, settings tab

Todo

 * refresh the Journal/Combat Log
 * refresh the Reputation window
 * remove the Q & E buttons on the HUD
 * these buttons are not required for gameplay and just confuse players that come from LOA
 * we'd like to remove them and make any existing cases using Q & E useable more like UO; for example: double click a pickaxe to mine, double click a hatchet to chop, etc
 * in these cases we would streamline chopping/salvaging so that you can just target an item to try to to salvage it, or target a tree to chop it, there's no reason to have 2 abilities
 * you would still be able to drag items to the hotbar and use it similar to how Q & E work, but there will not be 2 dedicated buttons in the center of the HUD for it