Patch 03/02/2020

Treasure Maps & Lockpicking
- Treasure Maps have been reworked from scratch

- Teasure Maps now have predesignated locations, picked randomly each time you decipher a map

- All predesignated locations are prevented from having house plots placed near them in order to guarantee that the treasure will never land on a plot

- When you decipher maps, you are now presented with a visual map and an icon of the treasure appears on it, providing a general clue as to where the treasure is buried

- Lockpicking has also been optimized and you should notice improvements in the success chance

Repair Deeds
- Repair deeds are now craftable by Blacksmiths, Carpenters, Tailors, and Fletchers who have at least 80 skill

- To create a repair deed, players must be near an NPC shop of the required profession and attempt to repair a Blank Scroll

- You can sell the repair deed to other players and they can use them to repair items at their leisure

- Players must be near an NPC shop of the required profession in order to use the repair deed

- Note: Repair deeds cause more durability loss to the item versus a direct repair from players

Pet Skills & AI
- Pets will now begin to gain all of their skills when using them

- Pets will lose 30% of their base skills upon taming (not retroactive); this is capped at 30 so skills that are above the cap are never reduced below the cap upon taming

- Bonded pets that die will now lose 1% from all skills each time they die

- Pets that can cast beneficial spells will now only attempt to when they are not attacking

Pet Hunger
- Pets now get hungry & will eat food that fits their diet

- Drop food on pets to feed them

- Feeding pets will now regenerate part of their stamina

- Carnivores will now 'eat' while attacking enemies, becoming less hungry

- Pets will release themselves from their owner's control if they starve completely

- Pet owners are warned when pets begin to get hungry, and you can use Animal Lore to check a pet's hunger level at any time

- Note: Hunger will automatically be reset on all preexisting pets after this patch goes live

Stable Changes
- Stabling a pet no longer charges you up front, instead you will be charged when you unstable the pet

- the cost to stable a pet is minimum 30gp per real world day that it is stabled

- tougher pets, determined by the pet's control slots amount, cost more to maintain -- formula: CostPerDay x PetSlots

- maximum of 30,000gp

Pet Brokers
- Pet brokers no longer charge a fee up front to add a pet

- Pet broker's consignment fee has been changed from a flat 10%, to a sliding scale based on the pet's control slots requirement from 10% to 20%

- There is now an upkeep cost identical to the Stablemaster Unstable fee when removing a pet from a Pet Broker, the fee is only charged if you remove the pet from the broker

Young Players
- Young players are once again prevented from being damaged by other players/pets and Young players may not benefit non-Young players/pets

Stealing & Getting Caught
- Town vendors wandering has been re-enabled

- Line-of-sight requirement re-enabled for getting caught stealing by NPCs

Ghost Visibility Changes
- Toggle Visibility button will appear while dead, this toggles war-mode state when clicked

- Ghost players will now have all other beings hidden to them while they are not in war-mode

- Beings are defined as: monsters, NPCs, players and pets (excluding your own pets)

- Ghosts will automatically be put into war-mode upon death

- Please Note: Healer NPCs are hidden while not in war-mode as a result of this, but will remain appearing as an icon on the mini-map (make sure war-mode is enabled when searching for a healer)

Ghost Auto-Teleport
- Ghost players will now automatically be summoned to Limbo after 15 minutes

- From Limbo you will be forced to resurrect before leaving

- Combat and skill-gains are not permitted in Limbo, so don't even think about it!

Faction Statloss
- Members of a faction that are killed by an opposing faction member will receive temporary 33% statloss for 20 minutes

- Faction stat-loss does not stack, resets to 20 minutes if you die again

Town Vendors
- Town Vendors have been reworked from scratch

- Town vendors will now pull gold from the bank including checks for all transactions, for quality of life

- Town vendors are now limited in how much they will buy from players, resetting every time the vendor restocks

- Town vendors will now maintain items that they buy from players and allow players to buy them back, but at a higher cost than what the vendor paid

- Town vendors now double their inventory of some items that are completely sold out during the vendor's restock

- Stacks of items or gold that are created from town vendor transactions will always stack with existing stacks to prevent multiple stacks of similar objects

Skill Training
- Town vendors now train skills via speech command:  Train, ex: vendor train

- the vendor will reply with what skills they can train and how much it will cost you

- reply back to the vendor with:  Train , ex: vendor train wrestling

- vendors can only train to level 30, and they will only charge you for how many skill points they train you, up to 300gp

Town Vendor UI Improvements
- Plus/Minus buttons added to aid with inventory selection

- Double click rapidly 4+ times to add all of that item to the bill of sale

- Items that are sold out now show "Sold Out" for clarity, so players know what vendors will sell

- "Sell All Items" button added to quickly add all of your compatible items to the bill of sale

Dye-tubs
- Regular dye-tubs now have a Toggle Default options for switching between the two options below:


 * Apply Some Color
 * This option allows you to mix and match colors and choose how dark you want it the color be simply by dying the item multiple times to achieve different results
 * To apply a color fully to an item you need to dye the object about 5 or 6 times to achieve the full color
 * To mix colors dye it once or twice in one color, change the dye-tub's color and dye it again, repeat
 * To bleach an item, use the option "None" in the dye-tub color selection window
 * Apply All Color
 * This option dyes items fully with the selected color with each application

Mobile Collision-ish (has been removed for now)
- Mobile collision has been added, walking through a live being will "shove them out of the way" reducing your stamina slightly

- Walking through an invisible being will say "You shove something invisible aside"

- Eating food when hungry will now regen small part of your stamina

Known Issues
- Some pet diets still need assigned, some pets may default to omnivore (cooked meats, fruits, veggies) diet in the mean time

= Test Center Changes & Fixes =

Repair Deed
- Fixed carpentry repair deed not having a color

- Optimized shop detection when attempting to create/use a repair deed

- Fixed not being able to create repair deed from double-click repair with some tools

Combat
- Fixed Young players being able to attack other players/pets

- Fixed Young players being able to receive murder counts

- Fixed Young players being able to turn gray/receive criminal flag

- Fixed combat related system message spam

- Fixed Young players not being able to perform negative actions on themselves

- Mobile collision has been enabled again

Pets
- Skill loss for pets upon taming them is now 30% loss in each skill, with a floor of 30 [this was 80%]

- Skill loss for pets upon death is now 1% loss in each skill, with a floor of 0 [this was flat 1.0pt]

- Animal Lore window now shows pet hunger numbers on Test Center servers

- Animal Lore window now shows pet diet type

- The wiki has been corrected to show the proper amount of skill loss to bonded pets on death

- Fixed an issue with pet hunger not being updated periodically after removing them from stables

- Fixed being able to feed ghost pets

- Hunger will no longer update while a pet is dead

- Bonded pets will no longer release themselves from your control from starving

- Owners of bonded pets will no longer receive periodic warnings of their pet's hunger level

- Fixed periodic pet hunger warning inconsistencies

- Fixed issue with pet unstable cost not being rounded

- Added the actual cost per-day calculated for the selected pet when attempting to stable/unstable them, which takes into account the pet's control slots

- Fixed issue with pet unstable cost being incorrectly calculated in some cases

Vendors
- Fixed issue with Vendor Sell window showing 1 for some items that you do not possess, should now show "None"

- Added search box to Vendor Buy window

- Test Center freebie vendors have been converted to the new vendor system, there should be no longer be any remaining legacy vendors

- Town Vendor Menu Pro-tip: When there is a lot of items in the vendor's list, scrolling the list with mouse wheel may actually skip over some items, make sure to click and drag the scrollbar to make sure you see all items.

From 2/12
- Issue with potions not working when double-clicking/right-click-use has been resolved

- An issue with /editequip command not working for Bone gear has been resolved

- Pet skill loss on-tame now has a floor applied, natural skills will be reduced to a minimum of 30, unless it is already under 30, making sure that pets do not become completely dumb when tamed

- Vendor Sell window will now show "None" for items that they will buy that you do not currently possess

- Dyetubs toggle default optimizations; the toggle option is removed when selecting a Hue, tooltip explains that Partial dye only works with Hex colors now

- Repair Deeds now require crafters to be near NPC shop to make them

- Repair Deeds now have colors applied based on profession (thanks to @Gliowen#4051 for helping to pick the colors)

- Stealing/Snooping is now prevented in No Combat zones

- Current Target is now cleared when triggering No Combat checks in order to prevent spam

- You should no longer be able to trigger Notoriety or PVP/In-Combat timer when attempting to attack someone while in No Combat zone

- You should no longer be able to cast harmful spells on any targets in No Combat zones

From 2/5
- Fixed issue with durability box, can't drop items in

- Fixed issue with dyetub toggle default option not working

- Fixed issue with Orc Vendors, won't talk to murderers, won't allow taking items out of bank, AI missing/wasn't wandering