Weapons

= General =

The damage-ranges below take neither Tactics/STR bonuses to damage nor the AR of the defender into account.

The greater the Speed, the faster the rate at which you attack with the weapon (affected by DEX). Items listed are assumed to be in perfect condition (undamaged).

An exceptional craft will have a bonus of 4 Base Damage and 5 to 10 Durability while a below average one will have -4 base Damage and -5 to -10 Durability.

Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor every time the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 - 7 points range.

= Weapons Modifiers = These modifiers can be found on magic weapons.


 * 1) Exceptional weapons are crafted by players with the appropriate Crafting Skill and Arms Lore.

=Bows=

= Axes =

=Swords=

=Knives & Daggers=

=Maces & Hammers=

=Polearms=

=Spears & Forks=

=Staves=

=Unarmed & Other Weapons=