LoU TV Episode 2 Questions and Answers

With the changes coming, do we will get account soulstones?
There are no planned changes to the existing Soulstone system that we can share at this time.

Will potent pots stay after new map release?
Yes

Do you have any Idear when new map will be out i miss playing whit people server is really geting empty :(
'When it's done' is the only definitive answer we can give you at this time. Being a community-driven volunteer-based team with jobs and families, we cannot give any firm commitment around a release until it's right on top of us :)

Will there be a bounty system on murderers, not just a reporting system?
The murder system in its current incarnation is available on Test Center right now. We don't have any further changes to share with you at this time. ===Are concepts being created for open-world discovery that speak to NPC interaction and possibly 'tasks' or 'trade' with one of a kind NPCs? (I.E. a specific fisherman found in the world who offers a unique trade or rare information); possibly based on players' skill level to be able to involve?=== Absolutely - we have so much we want to do to populate the world and make it interactive and entertaining. All of these plans will be post map drop though, and we'll reveal any detail during our live streams.

“If” Gold and Bank Items can transfer. How will the economy be balanced?
The transition plan will cover this when it is released.

Inscription was updated to say it'll have a 20% damage increase for PvM. Previously it was 10% to PvP and PvM. Does this mean it still does 10% in PvP, or was that removed?
There is no bonus in PVP, only PVM.

Will vet rewards be wiped and reset to be claimed again?
This will be communicated along with the transition plan.

Will cosmetic rares transfer?
This will be communicated along with the transition plan.

Can you tell us anything new about housing on the new map and if not when will you be able to share housing details ....like how much will a Castle cost ? Thank you.
We discussed this on LoU TV Episode 1 - however, our take on castles is that they should be a very-end-game achievement. While it might be possible for a single player to own one, it's more likely that guilds will pool their money in order to afford one as a 'prestige' type of item. We think this is an important step as part of the economy reset, as well as making sure we don't just have a map with 400 castles on it.

As for other new info, all the housing info we have to discuss right now was covered in LoU TV Episode 1, towards the end of the stream.

Will we be able to buy a house on day 1 of new map?
This will be communicated along with the transition plan.

Will there be a wide variety of solo, small group and larger group battles with mobs in Britannia?
100% yes. Many members of the team are veteran gamers, MMO or otherwise. We are all drawing from our experience to bring ideas that work to the game - what you have seen so far in terms of introducing the 'tank', the modifications/tunings we have done in Covetous, along with some of the new encounters in Wrong, should give you an inkling of where we are headed with this. The long and the short of it being we want to cater for every playstyle - PvP and PvE in solo, small group, large group settings (whatever suits!) and we are building our version of Britannia to cater for that.

Could system log/journal show *You see: Playername* for any player who comes on-off screen? (per UO)
We've discussed this, but no firm plans at this time. If we do implement it, we need to make sure that it does not adversely affect performance.

What happens if Aria Main goes down? Since its changes and recent failure for player base. What happens after Aria? Can you run the server without rights?
We have been advised there are contingency plans if this happens. We are not at liberty to discuss the details.

Any plans to add Town Sigil's?
We have many plans for the faction system, however they are unlikely to develop further until after the 'map drop' and we don't have anything further to share at this time.

Will thieves be able to turn their guild TAG off with a disguise kit? and will disguise/poly chat be fixed on the new map?
Yes we plan to address disguise/poly and have done so already with some of the problems with it. However it is not a high priority item at this time, unless something game breaking is discovered.

How many players will the server be able to handle at any one time?
Thousands - the infrastructure itself is prepared for a large player influx and we have the ability to easily scale out to meet requirements as necessary.

Can character flagging be fixed as it was in UO? Example: I am flagged criminal and a blue attacks me he should be flagged grey to me so I would be able to defend myself with out murder count.
We have engine-based challenges around changing character name colours, however this is something we would like to resolve long term with the help of Citadel Studios (CS).

Please explain House Liquidation plan?
The transition plan will cover this when it is released.