Veterinary

"- In my professional opinion, this dog has fleas. - That's not a dog....it's a dragon. - Oh...Well then, in my professional opinion, this dragon has fleas."

As ferocious (or cuddly) as tamed pets may be, at some point the skilled tamer will find themselves in a situation where their beloved pet is injured or poisoned. With an investment in the Veterinary skill, a character can heal any ailment using bandages that their pet may face!

Although it is possible for a mage to sustain creatures to some extent using spells, a well-trained vet can heal large amounts of damage at a greater speed while using bandages. Healing a pet with bandages will raise Veterinary, healing a pet with magic will only raise Magery.

Though similar to the Healing skill, Veterinary is influenced by the Animal Lore skill.

Requirements
It is possible for a player to Cure their pet (or a party members' pet), and Resurrect fallen pets (if they are bonded). However, the player must have an appropriate level of both Veterinary and Animal Lore.


 * 60.0 Skill in Veterinary and Animal Lore is required before a character can cure a pet's poison
 * 80.0 Skill in Veterinary and Animal Lore is required before a character can resurrect a pet. The pet must also be bonded.

Raising Veterinary
This skill can be easy raised by simply healing your pet in a dungeon, but if you want to macro it afk, you can have two dogs attack each other, and heal them, preferebly in the city of Yew, to get a 10% Town bonus. Guards will not attack you or your pets, doing this.