Housing

Housing in Legends of Ultima is a system that allows players to purchase a land deed, along with a home, and place it on an available plot of land somewhere in the world. To do so, the player must first purchase a land deed from a NPC architect, then travel to the desired area and place the plot of land. It is not necessary to build a house on the plot, however houses are also available at the same vendor. Note that house plots must be of significant size to contain the house you choose to purchase. Generally, you want the plot to be slightly larger than the size of the house.

The various house sizes are covered in a table below.

Players are currently limited to one house per account.

Decay
Houses are subject to decay after a period of disuse. Houses can be refreshed by either using a door/gate, or using the Refresh Plot button from the plot control menu (at the mailbox) to refresh it.

If a house is left abandoned for a long enough period of time, it will be removed from the map to free up space for other players. Currently all houses have a max decay time of 30 to 32 days from the most recent refresh.

The stages of decay, noted on the house sign and the mailbox, are:


 * Like New
 * Slightly Worn
 * Somewhat Worn
 * Greatly Worn
 * In Danger of Collapse (IDOC)

Types of Houses
There are currently 32 available housing variations, each with its own unique feel and available space. Please see the tables below for more information.

Houses can be previewed by going to the teleporter inside the Architect shop in Britain (there's a teleporter that goes back to Britain), or walking to the area far, far north-east of Nujel'm.

You can also view what most houses look like at the Legends of Aria page.

↕ = north/south only  ↔ = east/west only

House Placement
There are certain areas where houses cannot be placed. Hold CTRL to check for plot markers. Placing a house automatically places invisible plot markers with other houses and Moongates; these cannot overlap.

You can also use the /canplace command to tell if the spot you're standing on is considered an invalid housing region. This should only be used as a guide as it does not guarantee that all 4 corners of the house will land in valid spots.

Depending on the terrain, there are times when a house cannot be placed even if the plot size is correct for the blueprint. Sometimes having a slightly larger plot size or changing the direction of house placement helps to place the house.

LoU GMs and Staff are unable to assist with plot or house placement.

If you commit to a plot size and find that it does not fit you may be forced to move to a different location. There is no refund for the expansion of a plot, only the land deed will be refunded. Please do your best to make sure that you are happy with the plot location and size before committing.

Houses cannot be placed:


 * Too close to a road
 * Too close to a Moongate
 * Inside any cemetery
 * In any protected zones
 * Anywhere that blocks access to points of interest, impacts mob spawns or game content
 * Where it blocks access from others being able to access their house
 * On cliffs, in water, in caves or other locations where housing is not intended to be placed

If you place a house or a plot in an area that is determined to be a location where you should not place, you may get a visit from one of the Britannia Zoning Commissioners. These guys are there to warn you and to give you an opportunity to pack up and move your house. They are not there to start a debate about the location. Once you see these guys the decision has already been made. Should you choose to not move your house, and you continue to refresh it, you will risk losing the plot, the house and the contents.

Trees
If any trees are located on your housing plot, you can remove them by puchasing a Treestump Removal Shovel from an Architect NPC for 15,000gp.