Combat Overhaul Update 3

Spellcasting

 * Cast times for each spell circle have been adjusted to match UO (+0.25 seconds to each circle)
 * Each spell now respects the circle cast time without exceptions.
 * Spell base damage rolls have been corrected to reflect UO's spell dice rolls.
 * AOE spells have been overhauled to have the proper base damage based on the number of targets affected.
 * Added variances to healing amounts have been removed.
 * Resisting spells chances have been overhauled to behave like UO, each spell circle has its own chance.
 * Direct damage spells have had their resist modifiers corrected to match UO.
 * Mana Drain now refunds the mana drained to the victim after 5 seconds.
 * The amount drained scales with the amount of mana available in the victim's mana pool.
 * Mind Blast has been reworked to behave like UOR mindblast.
 * The difference between the victim's highest and lowest stats is used to determine the damage of this spell.
 * Damage cannot exceed roughly 40 points.
 * Defensive spells now share a 60 second cooldown upon expiration of a defensive spell.
 * The magic reflection bonus given by Inscription will now only take affect at GM Inscription.
 * Visual effects have been added for each defensive spell.
 * Note that due to client limitations players may not always show these effects if the spell was applied too far away from the player.
 * The cure spell has had its chance to cure updated to match UO.
 * Poison ticks can now be lethal.
 * It is no longer possible to partially heal a poison victim without first curing.

Bandages

 * Bandages have been overhauled to behave like UO bandages.
 * Finger slips occur on damage inflicted.
 * Each finger slip results in 4 less damage healed and -2% chance of heal or cure success.
 * Duration for healing is scaled by dexterity.
 * The fastest possible heal duration for a self heal is capped at 120 dex, resulting in ~9.4 second heals.
 * Healing another player takes the following durations
 * Dex greater than or equal to 100 will heal in 3 seconds.
 * Dex greater than or equal to 40 will heal in 4 seconds.
 * Dex below 40 will heal in 5 seconds.
 * Heal success chance now matches UO's formula.
 * Cure success chance now matches UO's formula.
 * Res success chance now matches UO's formula.
 * Curing requires at least 60 in healing skill and 60 in the healing support skill.
 * Resurrecting requires at least 80 in healing skill and 80 in the healing support skill.

Combat

 * Removed mounted PvP combat stamina drain.
 * Mount stamina will become frozen upon entering a PvP timer.
 * After the PvP timer has expired, mount stamina regeneration will continue.
 * Mining damage bonus has been reduced to 20% from 30%.
 * Concussion blow now gives a 5 second immunity timer upon expiring from the victim.

Fixes

 * Fixed an issue causing player health bars to not refresh after poison expiration or curing.
 * Fixed an issue causing health bar numbers to disappear after a refresh.
 * Refactored poison.