Magery

Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of Magery. Magery is used to cast various spells, such as Harm (which damages an opponents health), Cure (which removes the effect of Poison), and Bless (which provides increases to stats).

To begin using Magery, you must have a Spellbook with spells added to it, or use spell scrolls.

In Britannia, the entrance to Wind becomes accessible to mages with 72 Magery and 20 intelligence.

Training
An easy skill guide that maximizes the benefit of Town Bonuses is the following:


 * 0-30: Buy skill from Skill Trainer NPC
 * 30-52: Arch Cure
 * 52-81: Invisibility
 * 81-100: Gate Travel

Alternatively, the following can be used for gaining Magery while training Resist:


 * 0-30: Buy skill from Skill Trainer NPC


 * 30-52: Fireball
 * 52-81: Energy Bolt
 * 81-100: Flamestrike (or 95-100: Earthquake to maintain gains post 95.1 Resist).

Town bonus
When training Magery in the city of Moonglow, you will benefit from an extra 10% in skill gain.

Spells
Magery depends on the use of Mana and Reagents in order to cast a variety spells. The effectiveness of the spell is determined by an individuals' Intelligence, as well as their Evaluating Intelligence skill. Since casting spells quickly drains mana, it is typical for mages to have Meditation.

There are various levels, or 'circles', of spells available to the mage. Higher-level spells require a higher skill level of Magery to cast, as well as larger amounts of mana and reagents.

*NOTE SUMMONED ELEMENTALS WILL DECAY AFTER TIME*

Spell Circles
Each spell requires a specific amount of skill in order to successfully cast. A novice mage certainly will not be able to cast Earthquake, an Eighth Circle spell reserved for only the most powerful of mages.

Following is a chart outlining the mana consumption of each spell circle, as well as the required minimum skill to begin casting spells within that circle.

Reagents
Reagents are ingredients required in order for a mage to cast spells, an alchemist to craft potions, and a scribe to craft scrolls.

There are 8 different reagents used for the various magic skills, and some can be found in the world.