Alchemy

"Interesting fact: if you brush some dust off a corpse and grind it just a little finer, and you get one of the most explosive substances known to man!"

Alchemy is a crafting skill that can be used by alchemists. By combining reagents the alchemist can brew potions of various types, such as heal, cure and agility potions.

General
Using a potion incurs a 1 second global cooldown before using another potion, including the same or another type of potion.

Having Alchemy at Grandmaster Level (100 Skillpoints) adds a damage bonus when using Explosion potions. Other potion type effects are not enhanced by the Alchemy skill.

There is a global Potion Cooldown time of 1 second in addition to some specific potions having a separate (longer) cooldown.

Town bonus
When training alchemy in the city of Moonglow, you will benefit from an extra 10% in skill gain.

Craftables
In order to create potions and other balms, an Alchemist must have the required reagents, Empty Bottle(s), a Mortar and Pestle, and to be near an Alchemy Table.

Potent Potions
Alchemists achieving grandmaster level (100 skill) can craft Potent potions, using moss and Fresh Ingredients. Fresh Ingredients are obtainable from Harvest of rare plants via Gardening or through the player economy. Depending on the potent potion type, the value range, duration, or charges are increased.

Training
The most cost effective means of training Alchemy is as follows:


 * 0-30: Skill Trainer
 * 30-57: Regular Poison (2 Nightshade) (57 is a rough end point - you'll generally finish your second full keg at 56-59 skill) Note: this is a more cost-effective option compared to Lesser Intelligence at 1 ginseng as Regular Poison can be sold to players training Poisoning.
 * 57-85: Greater Poison (3 Nightshade)
 * 85-100: Invisibility Potion (3 Garlic)

Macroing
Several custom commands relating to potions are required to macro Alchemy (and Poisoning).

Potion resource names are in this format: TypePotionStrength. For example HealPotionLesser, HealPotion, HealPotionGreater, CurePotionLesser, and so forth.

Therefore, create a custom command called useresource CurePotionLesser and drag it to your hotbar to begin making a macro to drink a lesser cure potion.