Combat Overhaul Update 6

Combat

 * Mounted run speed has been increased by 10%
 * Mounts will now freeze in place momentarily upon the rider's death.
 * Concussion blow's intelligence debuff has been reduced to -25% intelligence.
 * GM Lumberjacking bonus has been increased to 35%.

Potions



 * Potion heal values have been adjusted to have less variance and slightly less max heal values.


 * Greater Cure potions have been reverted to a deadly poison cure chance of 75%.

Potion Toxicity
A new potion consumption system has been put in place which replaces the current cooldown system. Potion toxicity will require players to manage their potion intake strategically or face extended cooldown duration. For example, using a healing potion, once, at 0 toxicity will result in a 10 second cooldown until you can use another heal potion. However if you use another heal potion immediately you will face a roughly 30 second cooldown before your next heal potion, or roughly a 10 second cure cooldown if you choose to cure next.


 * All potion usage is limited by a global cooldown of 1 second.
 * All existing consumable potion cooldowns have been removed.
 * Each consumable potion has a toxicity value associated with it.
 * Upon drinking a potion the player will increase their toxicity level.
 * The max toxicity for all players is 100.
 * Toxicity is cleared from the player at a rate of -2 toxicity per second.
 * Skills and stats do not affect the max toxicity value or the rate at which it clears.
 * Potion toxicity levels are determined by the potion class and not the quality of the potion.
 * Toxicity level is shown on the player status bar.

Spellcasting

 * GM Poisoning skill now grants an extra spell circle when calculating the chance to be resisted.
 * GM Poisoning skill now grants an extra spell circle when within 4 units of the target when calculating the chance to be resisted.
 * When both additional spell circles are applied the poisoner achieves approximately -5% chance to be resisted compared to a non poisoner mage.
 * Poison now only blocks 50% of incoming healing instead of 100%.

Fixes

 * Fixed a race condition that caused stats to be recalculated needlessly upon death.