Anatomy

Anatomy augments healing with bandages, and offers a damage bonus in melee and ranged combat (but not with magic).

Anatomy is a passive skill that has various effects on your characters abilities, similar to Evaluating Intelligence's effect on Magery.

Anatomy can be useful in several ways:
 * it passively provides a combat damage increase
 * it passively provides a healing increase to the player and his/her target

Anatomy has no effect on Veterinary (which instead uses Animal Lore.

Britannia (New Map)
The damage bonuses for Anatomy are still being tweaked.

With 80 Anatomy and Evaluating Intelligence, there is a chance to dodge an attack and thus prevent spell interruption, similar to the effect provided by Wrestling. This provides more interesting builds for Mages.

Additional Benefits

 * A player with 60.0 Anatomy and 60.0 Healing allows the player to cure poison with bandages.
 * A player with 80.0 Anatomy and 80.0 Healing allows the player to resurrect the dead with bandages.

Damage Bonus
The damage bonus provided by Anatomy is calculated using the following formula:

Additional Benefits

 * A player with 60.0 Anatomy and 60.0 Healing allows the player to cure poison with bandages.
 * A player with 80.0 Anatomy and 80.0 Healing allows the player to resurrect the dead with bandages.